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Fallout new vegas dlc list
Fallout new vegas dlc list









fallout new vegas dlc list

New in v1.1: Ghost sight and Sierra Madre Martini Please check the articles tab if you want to see the specific leveled lists they were integrated into (currently not finished).Īutomatic rifle and its mod, bear trap fist and its mods, cosmic knife, demolition charge, gas bomb, knife spear, police pistol, and throwing knife spear Here are the items I chose to integrate into the game. Also, feel free to let me know if you have any issues or enhancements you would like to see! Please report any bugs you come across, as I have not had the time to fully playtest all possible outcomes.

fallout new vegas dlc list fallout new vegas dlc list

The tin grenade, for example, was added to leveled lists similar to the frag grenade, as they do comparable damage. I placed weapons and consumables in leveled lists that corresponded to similarly powerful weapons. I tried to keep the weapon integration as lore-friendly and as balanced as possible. I would recommend waiting 3 days after the completion of the DLC (or after starting the game for the GRA weapons) in order for vendors to refresh their inventory, which makes them pull from the leveled lists again. Items, other than Gun Runners' Arsenal weapons, which are integrated at game start, are not integrated until the main questline of the DLC is complete. By default, all items that I included are integrated. I have also included an ini to customize which items you want or don't want integrated into the game. It does this by adding the items to leveled lists in both the base game and the DLCs through scripts. This mod integrates various DLC items into the game based upon choices you made during the DLCs.











Fallout new vegas dlc list